How to make your own Augmented Reality Audio-Video Recorder

Oscar de la Hera Gomez


As listed in this tutorial, theres a serious issue recording ARKit video with any existing package — especially Apple’s ReplayKit that breaks at any given moment with no solutions as how to fix it.

In that tutorial, I listed a way to capture AR Frames as UIImages and convert them into video but explained that I had yet to crack Audio — as the existing recorder is very taxing on the system and needs a clean solution that will not break the system.


Things I tried

  • AVAudioRecorder — Crashes the system in tandem with recording video.
  • AVAudioEngine — Crashes the system in tandem with recording video.

What Worked

Creating a AVCaptureSession with the iPhone microphone as the sole input and its raw data as the sole output.

As the audio CMSampleBuffer comes in with its own ‘time’, the final touch is to correct the time of the recording to match the time of the video frame.

This is then appended onto AVAssetWriter — all of this is covered in Audio Recording Functionality.


Please refer to this tutorial to explain how video works and once you have covered that one — change the following pieces of code.

New Variables

New didUpdateAtTime

Please note that the system crashes at 30 FPS (currently at 24FPS on line 7).

New Recording Functionality

New Asset Writer

Audio Recording Functionality

That's a wrap

Please email us any questions that you may have using the contact form.

delasign logo

Book a Free Consultation.

An icon of an email.

Click here to email us.

Fill in the details below to book a free consultation or to let us know about something else. Whatever it is, we are here to help.

How can we help you ?

Contact Details