How to create and use uniform data in shaders in ThreeJS

Pass in the relevant uniforms to the shader material and create uniform parameters in both the vertex and fragment shader.

Oscar de la Hera Gomez
Written by Oscar de la Hera Gomez
First published on 11/06/2023 at 15:25
Last Updated on 11/11/2023 at 10:34
<p>Two flowers that represent ReactJS and ThreeJS side by side. Beneath them sits the text "Uniforms."</p>

Pass in the relevant uniforms to the shader material and create uniform parameters in both the vertex and fragment shader.

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In order to pass uniforms to both the vertex and fragment shader functions in Three JS, you must:

  • Add the uniform struct to the shader material.
  • Create uniform variables that match the keys that you set in the uniform struct of the shader material in both the vertex and fragment shader.
  • Access the uniforms in either the vertex or the fragment function.

An example of this can be seen in the tutorial linked below that discusses how to add a light to a shader material in Three JS.

How to add lights to a material that uses a shader in ThreeJS

If you are looking for a more advanced solution that implements standard GLSL files, please consult the guide below.

How to use GLSL shaders in ReactJS & ThreeJS

Looking to learn more about ReactJS and ThreeJS ?

Search our blog to find educational content on learning how to use ReactJS and ThreeJS.

Search our BlogReact, ThreeJS & GLSL Resources

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