How to create and use uniform data in shaders in ThreeJS

Oscar de la Hera Gomez
Two flowers that represent ReactJS and ThreeJS side by side. Beneath them sits the text "Uniforms."

Pass in the relevant uniforms to the shader material and create uniform parameters in both the vertex and fragment shader.

In order to pass uniforms to both the vertex and fragment shader functions in Three JS, you must:

  • Add the uniform struct to the shader material.
  • Create uniform variables that match the keys that you set in the uniform struct of the shader material in both the vertex and fragment shader.
  • Access the uniforms in either the vertex or the fragment function.

An example of this can be seen in the tutorial linked below that discusses how to add a light to a shader material in Three JS.

If you are looking for a more advanced solution that implements standard GLSL files, please consult the guide below.

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