How to apply a custom material in Reality Composer Pro

Select the relevant model and bind the material by selecting the custom material from the binding dropdown under Material Bindings.

Oscar de la Hera Gomez
Written by Oscar de la Hera Gomez
First published on 08/27/2024 at 13:12
Last Updated on 08/27/2024 at 13:34
<p>A flower that represents Reality Composer Pro with the text “Custom Material” beneath it.</p>

Select the relevant model and bind the material by selecting the custom material from the binding dropdown under Material Bindings.

Subscribe

This tutorial walks you through how to apply a custom shader material or PBR material to a model using Reality Composer Pro. 

To learn how to create and construct a custom shader material or PBR material, consult the tutorials below.

How to create a custom shader material using Reality Composer ProHow to create a custom PBR material in Reality Composer Pro

To apply the material, select the relevant model and apply the material using the Material Bindings component found on the inspector on the right.

<p>A screenshot of Reality Composer Pro showing you how to apply a custom shader material to the material bindings of a model.</p>

Please note that, as shown below, depending on the model, you may need to apply it to a child of the parent model.

<p>A screenshot showing how you might need to apply the material to a child of the model.</p>

Looking to learn more about Augmented Reality, Design and Technology?

Search our blog to learn more about A/R, design and technology.

Search our Blog

Any Questions?

We are actively looking for feedback on how to improve this resource. Please send us a note to inquiries@delasign.com with any thoughts or feedback you may have.
SubscribeContact UsVisit our BlogView our ServicesView our Work

Partner with us

We would love to get to know you and see how we can help your organization with its goals and needs.
Let's Talk

Stay Informed

Get occasional updates about our company, research, and product launches.
Subscribe