How to create custom shaders using Reality Composer Pro

Oscar de la Hera Gomez
A flower that represents Reality Composer Pro with the text “Custom Material” beneath it.

In a Reality Composer Pro scene, select the shader graph and create a new Material.

This tutorial walks you through how to create a new custom shader material using Reality Composer Pro. 

We recommend that you consult the sessions below to learn more about what you can do with the Shader Graph.

Step One: Open the Scene

A screenshot of Reality Composer Pro showing a sample model.

Open the Reality Composer Pro project and select the scene where you would like to create the custom shader material.

Step Two: Create the Material

A screenshot of Reality Composer Pro showing you how you can select the Shader Graph and create a new material.

Click the Shader Graph button that sits below the scene editor.

Step Three: Construct the Shader Material

A screenshot of Reality Composer Pro showing how the shader graph now allows you to construct a custom shader material.

Add and connect nodes to create your custom shader material.

If you are looking to learn how to apply it to a model so you can see how the shader affects a model in real time, consult the tutorial below.

Looking to learn more about Augmented Reality, Design and Technology?

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Any Questions?

We are actively looking for feedback on how to improve this resource. Please send us a note to inquiries@delasign.com with any thoughts or feedback you may have.
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