How to apply a custom material in Reality Composer Pro

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A flower that represents Reality Composer Pro with the text “Custom Material” beneath it.

Select the relevant model and bind the material by selecting the custom material from the binding dropdown under Material Bindings.

This tutorial walks you through how to apply a custom shader material or PBR material to a model using Reality Composer Pro. 

To learn how to create and construct a custom shader material or PBR material, consult the tutorials below.

To apply the material, select the relevant model and apply the material using the Material Bindings component found on the inspector on the right.

A screenshot of Reality Composer Pro showing you how to apply a custom shader material to the material bindings of a model.

Please note that, as shown below, depending on the model, you may need to apply it to a child of the parent model.

A screenshot showing how you might need to apply the material to a child of the model.

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