What is a Texture in Spatial Computing?

Oscar de la Hera Gomez
A flower that represents spatial computing with the text "Texture" beneath it.

In augmented reality (A/R), virtual reality (V/R) and mixed reality (M/R), the term "texture" refers to an image which produces the final visual output of a model, geometry or object.

An example of textures.

Examples of textures.

Textures, which are often confused with materials, are at their simplest images that are wrapped around 3D objects, models or geometries through a process known as UV mapping.

More complex textures, which use Physically Based Rendering (PBR), are created through an additive process that combines mathematical equations and texture mapping, which applies a series of maps, properties and parameters to determine how a 3D object, model or geometry is rendered.

Looking to learn more about how computer graphics (CG) are rendered?

Consult our article below to learn more about how computer graphics are rendered.

Looking to learn more about Technology, Augmented Reality, Virtual Reality, Mixed Reality or Spatial Computing?

Search our blog to find educational content on technology, A/R, V/R, M/R and spatial computing.

Any Questions?

We are actively looking for feedback on how to improve this resource. Please send us a note to inquiries@delasign.com with any thoughts or feedback you may have.
delasign logo

Book a Free Consultation.

An icon of an email.

Click here to email us.

Fill in the details below to book a free consultation or to let us know about something else. Whatever it is, we are here to help.

How can we help you ?

Contact Details